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Final Fantasy X-2
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- Completion bonus
Successfully complete the game to unlock the "New
Game+" bonus at the main menu. Select this option
to start a new game with all characters keeping
the items that were obtained during your first game.
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- Changing dress/job
During a battle, press L1 during your characters
turn and a plate will appear. Choose your desired
dress and press Action to activate it. For Yuna,
once you get the Special Dress, you can use it during
battle. During Yuna's turn, press L1 then R1 to
the change to the Special Dress.
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- Skip intermission sequences
Pause the game during an intermission sequence,
then press Square to skip the current scene.
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- In-game reset
While playing a game, press L1 + L2 + R1 + R2 +
Start + Select.
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- Secret scene
Get to the scene after Djose Temple where Yuna
falls into the gaping hole and ends up on the farplane.
First, she meets Shuin. Later, Shuin goes away and
then the three main leaders of New Yevon, Youth
Alliance, and Al Bhed appear. After they give Yuna
a couple of Akagi Spheres, the scene will change.
Suddenly Yuna will be in a black room with a spotlight
on her. In this scene, you can walk around the dark
room for a few seconds. If you continuously press
Circle during that time, you will be presented with
a secret scene. It is called "The Whistling Scene",
and you will see Yuna scream then hear a faint whistle.
She looks over to see a shadow of Tidus. She will
then run after Tidus and follow him along a path
until he disappears and she returns to the airship.
Remember, do not stop pressing Circle button until
you are sure the scene has finished. Note:
You need to do this secret scene to get the "perfect
ending".
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- Easy AP
Use this trick to easily master your Spheres. First,
get the Key To Success accessory, which doubles
everything (HP, MP, AP earned, experience earned,
etc.), and the AP Egg accessory, which triples the
amount of AP earned. Equipping both of these to
one character turns one AP into six. Go out and
buy 99 of any one item (Potions recommended). Enter
battle against a fairly easy opponent, and each
turn have the characters use a Potion on themselves.
Since using items gives you AP, and you have the
two accessories equipped, watch those Spheres get
mastered in no time.
This trick requires the Lure Bracer and the Treasure
Hunt Garment Grid (obtained from Shinra in Chapter
3 or 5 by adding a coin in the Sphere Break game
that says Item or Rare). Set your Cursor to "Memory".
Equip everyone with the desired Dress Sphere. Go
to a place where the enemies are strong enough to
withstand several hits from your party, but not
strong enough to kill you easily (such as Zanarkand
Ruins, Mt. Gagazet, Calm Lands). Get into a battle.
Have everyone use Mug. Each Mug attack used gains
1 AP to your character. It is best if you have the
Key To Success and AP Egg, but either way works
well.
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- Easy experience
Go to a place where the enemies do very little
damage, such as Besaid, Kilika, etc. Have someone
in the White Mage Dress Sphere, and the other two
characters in any other Dress Sphere. Set your configuration
so that your Cursor is on Memory. Go into battle.
Eliminate all but one enemy. Have the White Mage
use Pray, and have the other two characters do a
move that will not harm the enemy (for example,
Sentinal, Steal, Pilfer Gil, etc.) Note:
Do a move that does not require MP. Pause game play
once they all have their orders. While paused, keep
the X button held with a rubber band, tape, etc.
End the battle once you are done. You will be able
to master Dress Spheres easily.
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- Easy battles
To defeat enemies very easily, use the Alchemist
Mix ability and combine a Holy Water with a Fire
Gem, Water Gem, Ice Gem, etc. This will create a
magic attack called White Hole which does about
10,000 damage to one enemy. To find gems easily,
you need to rare steal from Flan Rojo, Flan Blanco,
etc.
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- Easy healing
Once you get at least one Mage Dress Sphere (White
Mage or Black Mage recommended), healing is much
easier out of battle. Equip each girl with the Mage
Sphere. This will drop their max HP drastically.
Then, use Potions or Cure to heal them, then return
their Dress Sphere to what it was before. Since
the HP transitions go by percentage, and not a flat
amount, having a Mage with 500 max HP fully healed
transfers to a warrior with 1500 max HP, fully healed.
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- Fast Black Mage skill learning
The best place to do this is in Kilika Woods, near
the save point. You will run into the Red Element
and this is the monster that will "help" you. Being
near a save point means you will not have to waste
any Ethers or else. Usually you will run into two
Red Elements and that flying bug. Kill the bug and
one of the Red Elements. Then, switch the other
two characters to the White Mage garment, and keep
one still wearing the Black Mage garment. Make that
person keep casting Fira. It will not affect the
Red Element, so you will not kill it. Having the
other two Praying will make the element unable to
kill you. Keep on casting Fira until you run out
of MP, then switch one of the White Mages into a
warrior and kill the monster (Pain recommended).
Repeat this several times until most of your skills
have been learned.
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- Taking advantage of Garment Grid
Before the battle, make sure that transformations
are on full mode. At the beginning of any battle,
when all your characters are ready to act, simultaneously
move them through the grid together. This will start
a chain of constant wait mode. When the girl is
done changing, she can automatically choose again.
String all the transformations one after the other
with all girls until you pass through all the gates
on grid and get back to the job you want, resulting
in having all the boosts from the Garment Grid before
an enemy can even choose to attack (due to the constant
string of wait mode). This is very useful with some
Garment Grids, such as Tetra Guard to absorb Fire,
Water, Ice, and Lightning before an enemy can attack
you.
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- Using Special Dress Spheres
To use each character's special Dress Spheres,
you must activate all the Dress Spheres on your
Result Plate (all lines in the plate should be glowing
in blue). If activated, the "R1 Special Dress Change"
message will flash. To change, press R1 and Action.
The only difference is that the Special Dress Sphere
will control the other character, and the character
using the special Dress Sphere will be the only
one who will receive the experience.
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- Good character strategy
Use Yuna and Paine as Warriors and Rikku as a Thief.
Also get Yuna to use a hidden dress called Healer,
which works better than White Mage. As you get further
in the game, there will be more new dresses. Do
not use any of them. Although some of them may seem
strong, they are all all pretty much useless. Get
Paine something with Pierce and keep hacking at
your enemies while Yuna heals when needed. Have
Rikku steal from whoever you see. You will be surprised
at what you can get from just stealing from a Ghost
or some sort of a strong monster.
To complete this game, you will need to be at around
level 50 to 60. You should have mastered a few jobs
along the way. Have Yuna master White Mage and Item
Shooter if possible. Get Paine to master Black Mage
and Dark Knight if possible. You should get Rikku
to Master Berserker. Making Yuna master those two
specific jobs will make her an ultimate healer.
She will heal very well. If you are really into
the game, you could have her master the Trainer
job if you would like her as an attacker as well.
Having Paine master Black Mage and Dark Knight will
make her a major attacker. Also, after mastering
Dark Knight she gets an ability that will allow
her to use all learned Black Magic. Having Rikku
master Berserker will use her speed to a major advantage.
Berserker gains counter abilities. Once mastered,
you will be able to counter attacks, missed attacks,
and magic attacks. Berserker is also a very powerful
attacker and is very fast. The ATB bar for that
particular job is small, which will allow you to
attack many times. All this combines for a very
powerful team. The only downfall to this is Yuna's
lack of HP, because of the healing jobs. Use your
more powerful characters to protect her whenever
possible and keep a good amount of Phoenix Downs
available.
Use the following information to create a good
party at about level 25. It includes a level 25
Black Mage who can cast a Fira spell for around
500 to 925 damage. For Yuna , set as White Mage
and learn Cura and White Mage level 2. Give Convertous
Dress Sphere and when the battle starts, move her
over the Osmosous Sphere and back to White Mage
so that she can drain MP from enemies. It is also
recommended that she be given the SOS Regan Bangle
for a good plus. For Riku, set as Gunner and learn
Trigger Happy level 3 and On The Level. Give Convertous
Dress Sphere and when battle begins, also move her
over the Osmosous Sphere and back to Gunner so that
she can also drain MP from enemies. Give her the
SOS Regan Bangle. For Pain, set as Black Mage and
learn Focus, Fira, and Black Mage level 3. Give
her Seeping Cauldron Dress Sphere. When the battle
starts, move her over one of the +15 Magic Spheres
and back to Black Mage so she can get the bonus.
Then, have her use Focus six to seven times. This
will really pump up her magic. Also, give her SOS
Regan Bangle for a nice bonus.
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- Easy AP and experience in Chapter 1
Note: This trick requires a controller with
an auto-fire feature. At the start of the game after
the fight with "Yuna" and during the chase, you
will fight two goons. In the next area, you will
fight two goons and two fem goons. In that roomm
run over to the dock and you will see a Mog bent
over and shivering. When you try to talk to it,
it will heal you fully. Set yourself directly against
her, and use the auto-fire feature. A fem goon will
run around the corner and attack you. Remain there
for a few hours to get all of ability for the thief
and warrior.
- Easy money in Chapter 2
Clear off O'aka's debts by buying 100,000 gil worth
of items from him on the Airship. After you have cleared
the debt, O'aka will start selling you items very
cheap. Buy 99 of the items he sells, then fly to another
location and sell them at over twice what you bought
them for. For example, buy 99 High Potions from him
for 50 gil each (total cost of 4950 gil). Then, fly
to the Calm Lands and sell the High Potions for 125
gil each, for a total of 12375 gil. That is a quick
profit of 7425 gil.
Instead of traveling to another place after you pay
off O'aka's debt to make a profit of a little over
7,000 gil, just buy 99 Hi-potions from O'aka for 50
gil apiece. Then, go over to the Barkeep (behind the
counter on the Airship in Cabin, which is next to
where O'aka is selling) and sell him the Hi-potions
for 125 gil each. This makes it easier to make money
much faster rather than to travel to another shop
to keep selling Hi-Potions.
Note: Once O'aka's debt is paid and you have
enough money, buy 99 of everything from him, then
sell all of that to the barkeep. You will make a profit
of 16,830 gil.
To do this, you must be within Chapter 2 and talk
to Tobil. He is at the MoonFlow. During Chapter 1,
you must save the delivery trailer from the bandits,
and upon doing so, Tobil will give you a Dress Sphere.
Within Chapter 2, talk to Tobil yet again. He complains
that no one is buying tickets and puts you up to the
job in doing so. You can also make a huge profit.
Use this to make 10,000 gil within five minutes. You
only have ten tickets. The customers are as follows:
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Al Bhed Woman wearing pink near entrance (will pay
1,500 gil)
- Woman wearing red headband, before reaching Tobli
(will pay 1,500 gil)
- Woman standing beside child, after Tobli (will
pay 1,000 gi!)
- Woman wearing yellow and orange, standing across
from Save Sphere (will pay 1,500 gil)
- Man wearing orange and green, sitting on bench
(will pay up to 1,000 gil)
- Person wearing green, sitting on dock stairs (will
pay 1,500 gil)
- Person wearing green, standing next to dock (will
pay the highest price)
- Go on the other side of the Moonflow (ride the
Showpuff); the child wearing white shirt, standing
beside Hypello (will pay up to 2,000 gil)
- Person in yellow dress standing at the top of
the ramp, same side of the Moonflow as the kid above
(will pay 2,000 gil)
- Woman in green standing across from the bench
in the direction of going to Guadosalam (will pay
any amount of gil)
- Your reward should be 10,000 gil or higher. You
also will receive Seething Cauldron Garment Grid,
Muscle Belt.
During Chapter 2, visit Guadosalam. Visit the hotel
owner and choose the "Got any data?" option. Note:
Save the game first. The hotel owner will ask for
10,000 gil for a clue regarding somebody in Guadosalam
who could buy the data from you. Pay the person. If
the clue is "It's the last person you'd expect, no
question", the buyer for some reason is the person
who you bought the data from. If it is a different
clue, restart the game and keep trying until you receive
that clue. If you get the clue, return to the hotel
and press Square to ask if the hotel owner wants to
buy the data. He says "Yes", and in return gives you
100,000 gil, giving your an easy 90,000 gil profit.
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- Easy AP in Chapter 2
Be on Chapter 2 with a Lure Ring, White Mage Dressphere,
and the dresses you would like to master. Go to Besaid
Islands and to the zone where there are the waterfalls
and bridges. When heading frp, the Save Sphere towards
the beach, you will reach the first of the two bridges.
Behind the first one is a little passage to go down.
Down there is a chest containing an item (varies depending
on the chapter). Once there, set up one of your three
characters as a White Mage and the other two as characters
where the first command is to attack. Note:
This does not work for Black Mages. Once you have
the proper dress on, equip one with the Lure Ring.
If you have time, leave the menu screen, and hold
Left. A battle should happen quickly, and the enemies
(if done before the end of the chapter) should be
easy to defeat. Hold X and the two fighting classes
will instantly attack, and the person as the White
Mage will do Prayer, healing them back to full health.
To do this automatically, tape the Analog-stick to
the left, causing the character to run left. Since
nothing needs to be pressed Left in battle screens,
it will not effect the battle. Also, tape down X.
Watch a few battles to make sure it is working correctly.
In a little over an hour, you can master one Dress
Sphere per person. Note: Change the dresses,
keeping at least one a White Mage for an easy AP gain.
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- Easy experience in Chapter 2
When you have completed the first level of Gunner's
Gauntlet on Chapter 2, (defeating the man with 500
points on Besaid Island), play it until you complete
level 6 by obtaining 1300 points. After that, try
the next level. However, instead of trying to obtain
the minimum (1,400 points), try for 2800 points. With
some practice, and if you are able to keep your chain
bar full, it is an easy shot. If you do not reach
2800 points, do not finish the game. Instead, die
or let the timer finish. Getting 2,800 points on max
level is more difficult; there are too many enemies
and you do not have time to kill them all without
being hit. Also, on level 7 there are a lot of enemies,
but just enough to give you time to kill them. Another
trick to avoid being hit is to go behind the last
big waterfall in the area just before the big machina,
and stick to the ledge closest to the screen. This
way, monsters will pass behind you without hitting
you; the only thing you have to worry about is having
enough ammunition.
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- Easy experience in Chapter 3
After you save the tourists in Chapter 3, go back
into the Cave of the Stolen Fayth and equip a Lure
Bracer on one of your characters. Battle here for
a few hours for easy experience and AP. This is also
a good location in Chapter 5 as well, but not as good
as in the Farplane. After you defeat Shiva, spend
some time running around the Save Sphere that she
leaves behind. This is the best place to train in
the entire game.
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- Easy AP in Chapter 5
Be on Chapter 5 with a Lure Ring, White Mage Dressphere,
and the dresses you would like to master. Go to Bevelle
and to the underground passage that the Kinder Guardians
found. After talking to the old man, and getting Crimson
Sphere 6, run straight and drop down the hole. You
will be on level one. Make sure the level is like
a circle, with a Ton Berry standing on a small platform
by himself when you first enter. If it is not set
up like this, restart the level repeatedly until it
is. Once it is like that, go to the top left corner.
Once there, set up one of your three characters as
a White Mage and the other two as characters where
the first command is to attack. Note: This
does not work for Black Mages. Once you have the proper
dress on, equip one with the Lure Ring. If you have
time, leave the menu screen, and hold Left. A battle
should happen quickly, and the enemies should be easy
to defeat. Hold X and the two fighting classes will
instantly attack, and the person as the White Mage
will do Prayer, healing them back to full health.
To do this automatically, tape the Analog-stick to
the left, causing the character to run left. Since
nothing needs to be pressed Left in battle screens,
it will not effect the battle. Also, tape down X.
Watch a few battles to make sure it is working correctly.
In a little over an hour, you can master one Dress
Sphere per person. Note: Change the dresses,
keeping at least one a White Mage for an easy AP gain.
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- Black Lore in Besaid
In Chapter 3 and 4m go into the village of Besaid
and run against the dog that is running around there.
This is the same dog that gave you Valefor's secret
bonus Overdrive in Final Fantasy 10. If you run at
him and press X enough, he will cough up the Black
Lore, which is an accessory that allows you to use
your Black Magic.
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- Rikku's Special Dressphere in Bikanel Desert
Go to Bikanel Desert during chapter 2. Nhadala thinks
something that strange is happening near the Oasis.
Talk to the pilot twice and ask him to go to the Oasis.
When you arrive, go to the waters edge and you will
get Rikku's Special Dressphere Machina Maw. Note:
You can only get the sphere in chapter 2.
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- Besaid Key in Calm Lands
In Chapter 3 when you have to fight all the Aeons,
go to the Calm Lands cave where you obtained Yojimbo.
You will be assigned to a mission. Complete it, and
the man that you rescue in the mission will give you
the Besaid Key.
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- Aurora's Rain in Chamber of Fayth
In Chapter 3 where you must fight the Aeons, go to
the cave northeast of the Calm Lands where you obtained
Yojimbo. The cave is also called Fayth Scar. You will
be assigned a mission to rescue the people from the
cave. Rescue the people and they will give Spheres
from which you can make the cave's teleporter (the
last one) work. After rescuing the people, go to the
teleporter and go to the Chamber of Fayth. Defeat
Yojimbo and you will be transported back to the Airship.
Go to the Chamber of Fayth again to get Aurora's Rain,
which lets Floral Fallal exceed 9999 HP.
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- Yuna's Special Dressphere in Djose Temple
During chapter 2 when you look for three uniforms,
at the Djose Temple head south to the Djose Highroad
until the party sees some of Leblanc's goons near
a hover. In the intermission sequence, you will hear
them saying that they lost a sphere. Continue south,
battling enemies. Down the road, look for the sphere
on the floor containing Yuna's special dress.
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- Movie and Music Spheres in Luca
You can buy the Music and Movie Spheres at Luca.
Go to the theater and talk to the women inside the
counter. The Movie Sphere costs 2,000 gil and Music
Sphere costs 1,000 gil.
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- Unerring Path Garment Grid in Macalania Woods
In Macalania Woods in Chapter 1, find Tromell in
the woods. Talk to him four times to initiate four
different scenes. On the fourth scene, he will give
you Paine's special Dressphere, Full Throttle, and
the Unerring Path Garment Grid. This grid has only
two slots; changing into special Dresspheres is extremely
easy.
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- Paine's Special Dressphere in Macalania Woods
Go to Macalania Woods in Chapter 1 Go to the area
where Auron took you to get your first Jecht Sphere
in Final Fantasy 10. It located is near the
exit (where you go to Rin's Traveling Service) to
the right. When you get there, talk to Tromell four
times to get the special sphere. It is also possible
to get Paine's Special Dressphere in Chapter 2. Go
to Macalania in Chapter 2 and follow the lightning
path. When you reach the end of it, you will see four
paths, Choose the top-right path and there should
be a musician standing at the end. He will tell you
to find his friends. Search the Macalania forest area
(which is a small one) and stand between every set
of butterflies you see. Once you find his friends,
go back and talk to him. Then, get out of that area
and re-enter. You will see Tromell there. Talk to
him four times to get Paine's Dress Sphere.
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- Helios Garnment Grid in Moonflow
In the Moonflow area in Chapter 1, when you enter
the location, a Hypello begs for help. Help him and
make sure none of the cargo is stolen by the bandits.
When you get to the end of the area, Tobli will give
you the Gun Mage Dressphere, a circlet, and the Helios
Guard Garment Grid. If even one of the cargo is stolen
you will receive only the Gun Mage Dressphere. This
garment grid has four slots. When equipped, you can
use Protect on the whole party and also gives you
SOS Protect.
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- Defeating Aeons
When fighting the Aeons such as Shiva or Ifrit, use
the Garment Grid Tetra Master. It makes it a lot easier
if you are attacking with the four elements.
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- Defeating Anima
When facing Anima in chapter 5, all he does is attack
and Pain. If you cannot defeat him by healing and
hacking, level up and try again.
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- Defeating Black Elemental
Note: This is the Boss on the 40th floor of
the Cloister Of Trials. Enter the fight with all three
of your characters as Gunners that have mastered the
Table Turner ability. Before the battle, equip all
of your characters with an accessory that protects
against Berserk. As soon as the battle starts, have
all three use Table Turner. This should do massive
amounts of damage to the Boss, since his defense is
255 with some luck you can kill him before he gets
a chance to cast Ultima.
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- Defeating Chac
Note: This is the Boss on the 80th floor of
the Cloister Of Trials. Chac is a unique Boss, since
it has the ability to Stone your characters even if
they are equipped with accessories that nullify Stone.
Also, there is a good chance that he will Oversoul
at the start of the battle. First, make sure that
you have one character as a Gunner with the Trigger
Happy level 3 ability learned. Make sure your Gunner
is also equipped with the Cat Nip accessory and is
using the Highroad Winds Garment Grid. This will let
your Gunner attack as soon as the battle starts. After
this is done, lower your gunner's HP until it is in
the yellow range. Try using the central lift, kill
your Gunner, then bringing them back to life after
you have killed the enemies. It is important that
you do not save your game, as this will completely
heal your gunner. As soon as the fight, starts have
your Gunner use Trigger Happy level 3. This will cause
9,999 damage to the Boss on each hit made with Trigger
Happy. While your Gunner is using Trigger Happy, have
your other two characters use Softs and Phoenix Downs
on anyone that needs it. Remember to give your Gunner
first priority for healing. After hitting Chac with
Trigger Happy three to five times, he should be defeated.
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- Defeating Concherer
Note: This is the Boss on the 60th floor of
the Cloister Of Trials. Before entering this fight,
there are a number of things you must do. First, make
sure that you have one character as a Gunner with
Trigger Happy level 3 ability learned and equip them
with the Cat Nip accessory. After this is done, you
need to lower your Gunner's HP until it enters the
yellow range. Try using the central lift and killing
your Gunner off, then bring them back to life after
killing the enemies. With these steps done, you are
now ready to take on Concherer. It is very important
that you do not save your game. Doing so will completely
heal your Gunner. As soon as the fight starts, have
your Gunner use Trigger Happy level 3. This will cause
9,999 damage to the Boss for every hit you make with
Trigger Happy. While your Gunner is using Trigger
Happy, have your other two characters use Phoenix
Downs to bring back any downed allies. If there are
none, then they should be using a Phoenix Down on
your Gunner even if they are still alive. It should
take your gunner two to three turns to take down this
deadly Boss.
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- Defeating the Magus Sisters
When facing the Magus Sisters in chapter 5, focus
all your attacks at the little one first, because
she has the lowest HP. If you kill her first, then
they will not be able to perform their Overdrive.
Next, go after the tall one since she has a strong
attack. Do not forget to cast Shell and protect on
yourself. Just keep hitting them until they die.
To defeat them easily, level up and have a high HP.
Then, focus your attacks on the fatter sister so they
cannot use Delta Attack. As long as she is alive,
they can use that attack. Then, attack the taller
one. Heal if necessary. Finally, attack the smaller
one. It may be difficult, but it is effective.
There are two ways to go about this. First, it is
recommended that you defeat Cindy first. This will
take away their chance of healing and Not-So-Mighty
Guard. She has a lot of health, so this will not be
easy. Start the battle with a White Mage and two strong
attackers. Be sure you have about ten X-Potions and
a few Mega Phoenix. Try using a Samurai with Fireworks
and Fingersnap. Fireworks is extremely strong and
is capable of over 900 damage to each character. At
first, have both of your attackers take down Cindy
quickly. Have your White Mage cast Protect first,
then Shell, or use accessories that nullify elemental
damage; Mindy can cast those very quickly. Chances
are they will execute at least one Delta Attack. After
this, have your attackers use an X-Potion and have
your White Mage cast Curaga. It is likely that Mindy
will use magic before you can heal, but if she uses
Passado, it will do no damage all fourteen times.
Use Dispel and Fingersnap on the other two after Cindy
is dead. Then, focus on Sandy, then Mindy. If you
use a Samurai, the Nonpearil skill will guarantee
a hit every time. Keeping your party healed is crucial
to this battle. Have your White Mage cast either Cura
or Cure throughout the entire battle. Prayer will
be too weak and if you leave them un-Shelled, Mindy's
magic and Passado will to tremendous damage. Sandy's
Razzia will also leave you in trouble, but Shell will
decrease the damage about half, and Protect will also
cut Passado's damage considerably. Using Haste or
Chocobo Feathers will also be beneficial, as you can
score more hits on Cindy or whatever sister you choose
to eliminate first.
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- Defeating Shiva
At the beginning of Chapter 5, talk to Rikku's brother.
He will ask you five things. Choose the first option
twice and you will go to a hole inside Shiva's temple.
Keep going down and you will find Shiva. She is quite
weak, but there is one thing she can do. She will
use Heavenly Strike on you. When that happens, your
character will be frozen and will not be able to move
for about four turns. Try to level up a lot and use
Haste because she is very fast. Have someone cast
Shell and Protect so that the damage will be reduced.
When that is done, keep hacking at her until she dies.
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- Defeating Shuyin
When you fight Shuyin, attack with all the party
members as a Gunner. Use the level 3 Trigger Happy
every round and use a Hi Potion when needed. If your
Trigger Happy does 150 to 200 damage, you should defeat
him in less than five rounds.
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- Defeating Vegnagun
Have all of your characters above level 45. Have
two of your characters equip the Dark Knight Dress
Sphere and the other with the Alchemist. Equip the
Dark Knights with any accessories that boosts their
health up to 9000. Equip the Alchemist with the anything
that raises her defense. Defeating Vegnagun is easy.
Use the Dark Knight's Darkness attack every round
and have the Alchemist use her stock of Mega Potions
or Mix Potion with a Hi Potion every round. Repeat
this until you defeat Vegnagun.
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- Music Spheres
The set costs 136,000 gil and special Music Spheres
176,000 gil. The individual cost is 2,000 gil. There
are 71 Music Spheres altogether. There names are:
- Zanarkand
- Prelude
- Tidus' Theme
- Run!!
- Creep
- Battle Theme
- Enemy Attack
- Game Over
- Out of the frying pan
- Victory Fanfare
- Leap in the Dark
- Underwater Ruins
- The Blitzers
- Wandering
- Besaid
- Spira Unplugged
- Phantoms
- The Trials
- The Summoning
- Braska's Daughter
- Yuna's Theme
- Good Night
- Decision on the Dock
- Movement in Green
- A Fleeting Dream
- Calm Before the Storm
- Face Off
- Grand Maester Mika
- Luca
- The Splendid Performance
- Auron's Theme
- Blitz Off!
- Mi'ihen Highroad
- Chocobo Jam
- The Travel Agency
- Seymour's Theme
- Moment of Truth
- Djose Temple
- Ridess The Shoopuf?
- Rikku's Theme
- Oui Are Al Bhed
- Guadosalam
- Thunder Plains
- Jecht's Theme
- The Burning Sands
- The Wedding
- Assault
- Tragedy
- Believe
- Servants of the Mountain
- Macalania Woods
- Via Purifico
- Bravely Forward
- The Unsent Laugh
- Seymour's Ambition
- Illusion
- Yuna's Decision
- Nostalgia
- Peril
- Launch
- Challenge
- Beyond The Darkness
- The Void
- The Truth Revealed
- Pursuit
- Gloom
- Patricide
- The Temple Players
- Hum of the Fayth (special)
- Lulu's Theme (special)
- Wakka's Theme (special)
-
- Finding the Cactuars
- Lobivia: In the Oasis section of Bikanel Desert.
- Toumeya Toumey: Sunbathing on the beach of Besaid
Island beach past the port.
- Lobeira: Inside the treasure room where you found
the second half of the Crimson Sphere in Leblanc
hideout.
- Areq and Arroja: On the Calm Lands just before
you enter Mt. Gagazet.
- Islaya: In the northern part of the Thunder Plains,
should be the ninth one.
- Ciapa: On the highest point overlooking Kilika
Port and Kilika Wood. Look for a place to climb
onto a ledge along the eastern path through the
woods.
- Erio: On the snowy mountain trail of Mt. Gagazet.
- Bartschella: With Dona on Kilika island.
- Frailea: Inside the Cactuar Hollow.
-
- Finding the Experiments' Manuals
During Chapter 5, the Machine Faction at Djose Temple
reveal the secret project that they have been working
on, the Experiment. It has been constructed from the
parts you have been digging up at the excavation site
at Bikanel Island. Defeat the Experiment once and
you will be able to explore the upper floors of the
temple at your leisure. If you defeated the Experiment
before getting all of its levels up to 5, you will
be enlisted to help repair it. There are five repair
manuals that you can obtain to help the Al Bhed with
their repairs, located as follows:
First manual: Visit the upper floor of Djose Temple.
An Al Bhed man will ask you for a password. That
password is "MARNELA", named after the matriarch
of the Cactuars at Bikanel Desert. Once the password
is given, he will give you the manual.
Second manual: Obtained from a man sitting in the
room to the left of the stairs in Djose Temple.
Third manual: Walk to the right of the temple entrance.
You will find three monkeys in a circle. Stand between
the monkeys and wait for all three of them to jump
at the same time. Press X to receive the manual.
Fourth manual: Examine the Machina to the left
of the crowd of people at the northern part of Mi'ihen
Highroad.
Fifth manual: Found in a treasure chest at the
Ruin Depths beneath the Chocobo Stables in the Calm
Lands.
You can fight and repair the Experiment repeatedly
until you get all of its levels up to 5. Once that
happens, the Machine Faction will lose control of
it and it will be up to you to take it out for good.
By defeating it you will receive Magical Dances,
Vol. II, which will enable Songstresses to learn
the Magical Masque ability.
-
- Blue Bullets abilities
The following Blue Bullet's abilities are required
to master the Gun Mage's DSP:
-
- Final Fantasy 10 weapon references
Previous weapons from Final Fantasy 10 can
be seen used by the characters in certain Dresspheres:
- Brotherhood (Tidus): Yuna uses it when set to
Warrior Dressphere.
- Rod (Yuna): Set Yuna to White Mage Dressphere.
- Long Sword (Auron): Set Yuna to Samurai Dressphere.
- Caladbolg (Tidus): Set Yuna to Dark Knight Dressphere.
- Masamune (Auron): Set Rikku to Dark Knight Dressphere.
- World Champion (Wakka): Used by Tidus when he
uses the Terra Of Zanarkand ability at the final
battle.
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